के.

Krathish designs interfaces inspired by everyday metaphors, making technology feel like second nature to humans

"Making mistakes is the privilege of the active" - Ingvar Kamprad, Ikea

के.

Krathish designs interfaces inspired by everyday metaphors, making technology feel like second nature to humans

"Making mistakes is the privilege of the active" - Ingvar Kamprad, Ikea

Grandma’s Recipe

My famous apple pie recipe, a staple at every family gathering. First, we start with the crust—two and a half cups of all-purpose flour, a teaspoon of salt, and a tablespoon of sugar mixed with a cup of chilled butter.

Kai

Eden

Eden

Martin

San Francisco trip

with Martin, Bukayo +2

Role

Product Design — Human interface design, Interaction design, Research, Product strategy, Art direction

Team

Solo project

Timeline

2 months, Apr - May ‘25

Overview

I developed Eden as an academic exploration into personal knowledge and sensemaking. Through research, conceptual modeling, and interface design, the project investigates how ideas become siloed across platforms and why existing tools fail to support action.


Eden reframes saving as an interpretive process, using context, time, and patterns of behavior to organize ideas around intent and future use.

The problem

Instagram saved

42 items

Food spots

Packing lists

Guide to Angor Wat

LLM Chats

137 items

Pins saved

32 items

Food spots

To do - 3/04/25

Ideas again

Notes

23 items

Screenshots

1290 items

The ideas graveyard

The ideas graveyard

Ideas today are captured everywhere — Instagram, Pinterest, messages, notes, screenshots.

Ideas today are captured everywhere — Instagram, Pinterest, messages, notes, screenshots.

Each platform stores ideas in 🔒 isolation, based on where they were found, not how they’ll be used.

Each platform stores ideas in 🔒 isolation, based on where they were found, not how they’ll be used.

Ideas stay as inspiration instead of becoming experiments, projects, or decisions.

Ideas stay as inspiration instead of becoming experiments, projects, or decisions.

Saved

Saved

^ Ideas graveyard

Everything you ever wanted

Idea silos

The problem

Introducing Eden

Introducing Eden

Capture ideas where you find them and save them where you will use them

Capture ideas where you find them and save them where you will use them

Eden understands why you save something, in context

Eden understands why you save something, in context

Connect related ideas across apps

Eden organizes and surfaces ideas at the project level

Eden organizes and surfaces ideas at the project level

The new way to dream

The new way to dream

Eden showcases the capabilities and limitations of our current app ecosystem. ‘Idea silos’ is a standout phrase, and the way you propose breaking them made us think deeply

Staff Product Designer, Meta

This is Steve Jobs–level thinking. The moment you talked about screenshots with links, it instantly clicked—I knew I needed this.”

Principal PD, Zoc Doc

In a world obsessed with productivity, this tackles a deeper problem: how we organize ideas. It clearly separates thinking from doing—and wraps it in a visual language that feels alive, colorful, and inspiring.”

Product Manager, Amazon Music

Origin story

Origin story

It began with cluttered screenshot galleries—ideas saved with intent, but quickly forgotten.

It began with cluttered screenshot galleries—ideas saved with intent, but quickly forgotten.

People were collecting inspiration from everywhere, yet nothing was connected or easy to return to. I thought the solution was making screenshots more actionable (seen below). After interviewing users, I learnt that what we really want isn’t more saving, but a system that understands why something was saved and helps turn it into action.

People were collecting inspiration from everywhere, yet nothing was connected or easy to return to. I thought the solution was making screenshots more actionable (seen below). After interviewing users, I learnt that what we really want isn’t more saving, but a system that understands why something was saved and helps turn it into action.

What was missing in current tools?

Eden is grounded in Tiago Forte’s second-brain methodology.

The digital second brain 🧠 should capture without friction, organize by intent, and resurface ideas when they’re cognitively relevant.

Iterations

1

Capturing ideas wasn’t easy.

Capturing ideas wasn’t easy.

High capture friction limited adoption, driven by excessive clicks (6/6 users) and missing visual triggers (4/6 users)

“Oh, in this version I can just save something and continue — I usually make a mental note to use that piece somewhere.”

V1 of idea capture

Iteration after user feedback

Frictionless capture of idea

2

AI features were overloading users.

AI features were overloading users.

Users didn’t need a chatbot or long answers — Eden should predict intent and surface relevant artifacts without requiring articulation.

Eden shifted from reactive chat to predictive AI — surfacing small, actionable suggestion pills, and feedback loops to continuously improve intent prediction.

Introspection

1

Designing for wisdom, not information

Designing for wisdom, not information

Eden was never about collecting more data. It was about moving users up the ladder — from data, to information, to knowledge, to wisdom.


Most tools stop at storage or retrieval; Eden treats those as intermediate states. The system’s responsibility is to understand information, connect it into knowledge, and surface wisdom at the moment it can influence action. Traversal should feel effortless; insight should feel intentional.

Eden was never about collecting more data. It was about moving users up the ladder — from data, to information, to knowledge, to wisdom.


Most tools stop at storage or retrieval; Eden treats those as intermediate states. The system’s responsibility is to understand information, connect it into knowledge, and surface wisdom at the moment it can influence action. Traversal should feel effortless; insight should feel intentional.

traverse on behalf of users

traverse on behalf of users

surface to users

surface to users

Clear insights

Clear insights

Information

Information

Knowledge

Knowledge

Wisdom

Wisdom

Data

Data

screenshots

screenshots

raw notes

raw notes

links

links

Context

Context

2

Letting the problem redefine itself

Letting the problem redefine itself

Eden changed shape because I refused to accept the first framing of the problem. What began as screenshots evolved into the ideas behind them, then into intent, then into behavior over time.


Each iteration came from reading between the lines—asking what users were really trying to do. The final solution wasn’t what I initially imagined, but it solved the original problem more deeply, while unlocking entirely new possibilities I hadn’t anticipated.

Eden changed shape because I refused to accept the first framing of the problem. What began as screenshots evolved into the ideas behind them, then into intent, then into behavior over time.


Each iteration came from reading between the lines—asking what users were really trying to do. The final solution wasn’t what I initially imagined, but it solved the original problem more deeply, while unlocking entirely new possibilities I hadn’t anticipated.

3

Articulation is a barrier

Create a to-do list

Draft email to

Book this flight

Eden is built on the belief that articulation is a barrier. People struggle to prompt their way into clarity; long conversations and explicit commands often get in the way of momentum.


Instead of demanding explanation, Eden searches on the user’s behalf—using context, behavior, and systems-level understanding to anticipate motive and suggest meaningful next steps. The intelligence stays in the background; the experience stays human.